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This is a technical demo previewing the capabilities of YEBIS 2 in OpenGL ES 3.0 (Android 4.3 and later). YEBIS 2 is a post process library that enhances the realism and the beauty of rendered images in real-time. Our previously released MOBILE GPUMARK application used only the OpenGL ES 2.0 feature set. Mar 23, 2017 You now know how to use OpenGL ES in Android apps. In this tutorial, you also learned how to parse a Wavefront OBJ file and extract vertex and face data from it. I suggest you generate a few more 3D objects using Blender and try rendering them in the app.
This is a sample article with source code created by Kyle Weicht, Software Engineer with the Visual Computing Engineering team at Intel Corporation. This article extends exploratory and proof of concept work by Leigh Davies, Software Engineer with the Visual Computing Engineering team at Intel Corporation.
This article discusses how to use and implement tessellation in OpenGL* ES 3.0 on Android*.
Tessellation is a hardware feature that allows a graphics processing unit (GPU) to dynamically subdivide primitives. This feature also allows you to control new vertex placements.
One common use of tessellation is to dynamically scale the level of detail of a terrain based on the distance from the camera. This scaling maintains the visual fidelity of a highly triangulated terrain with great performance.
To support this technique, tessellation shaders were recently added to DirectX* 11 and OpenGL 4.0. OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
The following steps outline how the GPU uses tessellation shaders to dynamically scale terrain. The base terrain consists of a low-resolution mesh and a high resolution height map texture. .
Note: When the camera is close to the triangle, a higher degree of tessellation is performed.
Result: The tessellated triangles that are close to the camera sample the height map at finer detail and add the small crevices and bumps where the camera can see them.
Tessellation Off
Tessellation On
This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features.
OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here:
Windows
Linux
Windows driver version 426.02 and Linux driver version 418.52.18 provide new features for OpenGL developers to test their upcoming OpenGL applications.
Windows 426.02
Game for mobile free download samsung. Linux 418.52.18
NVIDIA provides full OpenGL 4.6 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Turing, Volta, Pascal, Maxwell (first or second generation), Kepler or Fermi based GPUs:
The OpenGL 4.6 specifications can be downloaded from http://www.opengl.org/registry/.
For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/
GPUs with the new Turing architecture have many new OpenGL extensions giving developers access to new features.
July 29th, 2019 - Windows 426.02, Linux 418.52.18